Work began on the first dungeon. I designed a template for any future interior dungeons, spacing out the rooms in a zelda like manner. Then I actually spent the time to fill them in with terrain and scenery. As an old artist friend used to say, I still need to add some 'fance' (fanciness) to them, as they are pretty bare bones at the moment and mostly everything has been a reused asset. I try to add new art with every new area, so that new things show up in the game, but also sometimes I'll go back into older map chunks and dabble things or swap out others to give more variety in older areas.