Just looking at the news feed, you'd see that things have been pretty quiet. The truth is that I never stopped working. Shortly after completing Loot Grinder, I was in talks with a good friend to make my next game. The project was pretty ambitious, an exploring, scuba diving, sea lab building game. Oh, and we'd have multiplayer too. We decided to move my game engine over to Monogame since XNA was being retired and the development began sometime in the middle of 2013.
We've pushed out another patch for Loot Grinder with a couple minor fixes and changes.
- Fixed: Equipment stat indicators misreported when hovering over accessories
- When buying spells, text now also indicates what class can cast the spell
- Reduced prices of inn, items, weapons, armor, and spells
- Fixed: Spells as secondary abilities didn't work after loading a game
We pushed out an update with fixes for the various reported issues. Thanks all for letting us know what problems you encountered.
The website layout is complete. We have begun work on our next project. In time we will begin posting new details about it as well as a developer diary to show you all what we're working on.
We are currently going through a website revamp for our upcoming project. Be sure to check back later for more information.